Difference between revisions of "The torpedo attack teachers: a study of the first virtual reality simulators (Q40828)"
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(Created a new Item) | (Changed claim: context (P47): The Torpedo Attack Teachers (T.A.T.) were the first virtual reality trainers created for the military during the Second World War, predating other virtual/mixed reality systems by several decades. They were developed by an interdisciplinary, eclectic group of specialists from the military, a fine artist, theatre specialists and an aero engineer. Initially for training torpedo bomber pilots, derivative systems were later devised for small warships...) | ||||||||||||||
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| - | + | PhD thesis examining the systems developed in the UK for training pilots during World War 2, using theatre lighting and projection equipment and theatrical techniques. | |||||||||||||
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| + | Shane Jonathan Guy (English) | ||||||||||||||
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| + | 24 June 2026
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| Property / mentions: Strand Electric & Engineering Co / rank | |||||||||||||||
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| + | The Torpedo Attack Teachers (T.A.T.) were the first virtual reality trainers created for the military during the Second World War, predating other virtual/mixed reality systems by several decades. They were developed by an interdisciplinary, eclectic group of specialists from the military, a fine artist, theatre specialists and an aero engineer. Initially for training torpedo bomber pilots, derivative systems were later devised for small warships, and for submarines. Little was known about T.A.T. as some continued to be in use to the 1970s and many of their elements remained ‘classified’ until the 1980s. With few primary sources easily available, this study aimed to establish what the virtual environment of these simulators looked like to trainees, how they worked, and who were the key players in their development and the relationships between them. To determine what the trainers’ immersive environment looked like, a practical reconstruction was undertaken using period equipment, including a few lanterns used on original T.A.T. This research showed through the reconstruction, the trainees’ view of these simulators, which led to a greater understanding of how they operated. (English) | ||||||||||||||
| Property / context: The Torpedo Attack Teachers (T.A.T.) were the first virtual reality trainers created for the military during the Second World War, predating other virtual/mixed reality systems by several decades. They were developed by an interdisciplinary, eclectic group of specialists from the military, a fine artist, theatre specialists and an aero engineer. Initially for training torpedo bomber pilots, derivative systems were later devised for small warships, and for submarines. Little was known about T.A.T. as some continued to be in use to the 1970s and many of their elements remained ‘classified’ until the 1980s. With few primary sources easily available, this study aimed to establish what the virtual environment of these simulators looked like to trainees, how they worked, and who were the key players in their development and the relationships between them. To determine what the trainers’ immersive environment looked like, a practical reconstruction was undertaken using period equipment, including a few lanterns used on original T.A.T. This research showed through the reconstruction, the trainees’ view of these simulators, which led to a greater understanding of how they operated. (English) / rank | |||||||||||||||
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Latest revision as of 13:18, 24 September 2026
PhD thesis examining the systems developed in the UK for training pilots during World War 2, using theatre lighting and projection equipment and theatrical techniques.
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | The torpedo attack teachers: a study of the first virtual reality simulators | PhD thesis examining the systems developed in the UK for training pilots during World War 2, using theatre lighting and projection equipment and theatrical techniques. |
Statements
24 June 2026
0 references
The Torpedo Attack Teachers (T.A.T.) were the first virtual reality trainers created for the military during the Second World War, predating other virtual/mixed reality systems by several decades. They were developed by an interdisciplinary, eclectic group of specialists from the military, a fine artist, theatre specialists and an aero engineer. Initially for training torpedo bomber pilots, derivative systems were later devised for small warships, and for submarines. Little was known about T.A.T. as some continued to be in use to the 1970s and many of their elements remained ‘classified’ until the 1980s. With few primary sources easily available, this study aimed to establish what the virtual environment of these simulators looked like to trainees, how they worked, and who were the key players in their development and the relationships between them. To determine what the trainers’ immersive environment looked like, a practical reconstruction was undertaken using period equipment, including a few lanterns used on original T.A.T. This research showed through the reconstruction, the trainees’ view of these simulators, which led to a greater understanding of how they operated. (English)
0 references
Shane Jonathan Guy (English)
0 references